As the petals begin to fall, the Verdant Grove is thrown into chaos

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Overview

The Verdant Grove is the source of all Verdant Magic in the Realm. From its towering trees to dense woodlands, it teems with raw magical energy. Such power is under constant threat from those who would abuse it, destroy it, or even those who were meant to care for it.


Wanna play?

Coming soon to TTS and PDF!


Who can play?

Deck Quest II: The Verdant Grove is set up for 4 players and an optional “Game Master”. You can also play solo and if you’re the Game Master you can join in the fun too! If you want to play with more than 4 players, you can add an additional Deck Quest II Set to add another 4 classes to the game and another 4 players.

Classes

Terramancers are mages who have specialized in the control and manipulation of earth and other natural forces excluding living matter such as plants.

The Greenskeepers are a special order who have taken the Oath of the Night to protect the Verdant Grove from all who would do it harm.

Golems are legendary constructs, once thought to be extinct, now mysteriously brought back to life.

Druids hail from the mystical Verdant Grove and have been blessed with the secrets of Verdant Magic.

Bosses

Legend has it that something has sparked the golems back to life in the Verdant Grove, and along with them the massive and indomitable Ancient Guardian! Elsewhere deep in the Grove, the Court of Night seeks venegence against an oath-breaking Greenskeeper and an Eldritch-allied Warlock. And, at the heart of the Verdant Grove, sleeps the Verdant Queen- although her slumber, and peaceful nature, won’t last long with the waking Golems.


Creative Commons License
Deck Quest II: The Verdant Grove Beta Version by Garage Sofa Games is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.